This can get a bit sticky, but ultimately we’re talking about milliseconds here. This setting tells the DAW how fast to apply and how long it should take to stop the compressor effect. There’s no right or wrong answer here, but you’re going to have to listen to your voice over and over to see what makes sense for you. You may want to play around with this a bit, but in general I use -6dB so I have more freedom to laugh on mic. Only sounds above that level will be compressed. The threshold is the point where you want the compressor to start bringing your peaks under control. To avoid this, use the compressor (or sometimes called “speech volume leveler”) to bring the peaks of your voice below the clipping point, and the quietest parts up to an audible level. This ensures that you’re not compressing and bringing up the noise floor of your recording in addition to your voice. It’s also important that if you intend to use a compressor then you should also consider using a gate. As always, record with the highest bit depth you can. This is accomplished by reducing the dynamic range of a track in a way that’s not going to damage the quality (much). A compressor can be used to prevent clipping in samples, as well as bring up the levels of quieter sounds in your voice recording. Consequently, you’re going to want to use what’s called a “compressor” to help even these out. Unlike your brain, your recording equipment will likely not know how to interpret wild swings in volume. There are also VSTs like iZotope’s RX 10 Voice De-noise which is currently the industry standard for de-noising outside of built-in DAW techniques. ![]() ![]() While these aren’t available as VSTs for use in DAWs, the technology is gaining more prominence. This includes technologies like NVIDIA RTX Voice and Krisp (which is already in use in Discord). ![]() There also exist newer de-noising techniques that have recently come to prominence that use machine learning and GPU hardware in order to perform de-noise processing.
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